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#1 | |
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Join Date: May 2005
Location: Oz
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Using the formulas in GURPS Space, Titan's black-body temperature is 90 K and its minimum molecular weight retained works out to 26.9 a.m.u. Whereas the Moon's black-body temperature is 278 and its minimum molecular weight retained works out to 102.5 a.m.u. The molecular weight of nitrogen gas is 28 a.m.u. So that's why Titan has retained nitrogen whereas nitrogen would escape fairly quickly from the Moon.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#2 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Note that "fairly quickly" means "quickly on a geological time frame"; 2.38km/s is still pretty far down the velocity distribution tail for atmospheric gases. Estimates I find online are that it you could get an atmosphere that lasted a thousand years or thereabouts.
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#3 | |||
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Join Date: Mar 2013
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As for cooling Venus, I'm taking the sunshade approach, once it's complete it seems like it'll take 70 years for the CO2 in it's atmosphere to liquefy. You might be right about the bio-mass bit but. Quote:
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#4 |
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Join Date: May 2005
Location: Oz
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If the Moon had formed with a thick atmosphere it would have lost it to Jeans escape long before now, and if it were provided with a nitrogen-oxygen atmosphere that atmosphere would evaporate to space in a millennium or so. The example of Titan doesn’t indicate that the Moon would be able to retain a thick nitrogen atmosphere, because the Moon is much hotter than Titan.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 08-05-2022 at 02:19 PM. |
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Join Date: Mar 2013
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Running bulk freighters is not in general going to be an interesting game, though it can be the backdrop for something more exciting.
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#7 | |
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Join Date: Aug 2007
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It's also one of those "Space" things where you ask "Why are there humans involved in this?". Races are also pretty hard to make into actually interactive rpg stuff. It was one of SJ's genius moments when he decided in Car Wars to sideline the going in circles and just have the cars shoot at each other. It's also a problem that a solar system government big enough to be funding (and presumably supervising) this sort of terraforming will be squashing any Player Character shennaigans. Of course,a society wealthy enough to be able to afford this sort of thing usually does not have that much use for terraformed planets.
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Fred Brackin |
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Join Date: Mar 2013
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They are unlikely to be that wealthy when they start. |
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#9 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#10 | |
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Join Date: Aug 2004
Location: Austin, TX
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But that's me, and my opinion shouldn't matter if you players think it is interesting. However, you asked, and I don't think it's a particularly interesting premise: what's the challenge here? Where are the opportunities for shenanigans and reversals? As I indicated, I am currently running a tramp freighter game, and these are the things we've done: * Intercept another tramp freighter to deliver a repossession team on board, and incidentally defend it from attack by pirates * Smuggle 50 tons of highly enriched uranium (HEU), and deal with the consequences of the fact that the only people that are illegally transporting HEU are pirates * carry a load of freight that the shipper neglected to mention contained genetically modified gladiator apes for arena battles, and have the apes' containment systems fall apart almost at the end of the journey and the apes get loose and start wrecking the cargo hold * smuggle a huge load of precious metals, and fend off hijackings and pirate attacks and hijackings during pirate attacks because the PCs are bad at screening their passengers Some of these plots have worked better than others, but they've all been entertaining. Shipping bulk N2 on Hohlman transfer orbits doesn't sound entertaining.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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| Tags |
| spaceships, terraforming |
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