Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-28-2022, 05:45 AM   #51
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Posted to this thread per Qoltar's PM request:

Templates based on watching relevant ST episodes, checking transcripts, and double-checking against Memory Alpha. They should be "mostly accurate" up to SNW Season 1.

If these templates are overpowered, it's because I've tried to model exactly what characters of a given species are shown doing in the shows. For example, Denobulans have full-fledged Clinging ability, but Dr. Phlox uses the power exactly once in the entire run of Enterprise.

Denobulan (39 or 42 points)
Spoiler:  

Last edited by Pursuivant; 08-25-2022 at 09:07 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 05:59 AM   #52
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Caitian (Unknown Planet (Cait?), Class M, Α or Β Quadrant) (14 points)
Spoiler:  

Last edited by Pursuivant; 08-25-2022 at 09:08 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 06:08 AM   #53
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Edosian (Unknown Homeworld, Class M?, Α Quadrant?) (15 points)
Spoiler:  

Last edited by Pursuivant; 08-25-2022 at 09:08 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 06:14 AM   #54
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Deltan (Delta IV, Class M, Α Quadrant?) (25 points)
Spoiler:  

Last edited by Pursuivant; 08-25-2022 at 09:09 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 07:24 AM   #55
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Since it seems germane to Qoltar's original request:

Klingon (Qo’nos, Class M, B Quadrant) (39 points)
Spoiler:  

Last edited by Pursuivant; 08-25-2022 at 09:09 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 08:02 AM   #56
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

More Klingons . . .

Variation: Augment Virus-Afflicted Klingon - Adult Survivor (-19 points).
Spoiler:  


Variation: Augment Virus-Afflicted Klingon - Child Survivor (-15 points).
Spoiler:  


Variation: Follower of T'Kuvna (-35 points)
Spoiler:  



Female Klingon (-11 points)
Spoiler:  

Last edited by Pursuivant; 08-25-2022 at 09:10 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 08:32 AM   #57
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Even more Klingons

Variation: Human-Klingon Hybrid - Culturally Human (-22 or -42 points).
Spoiler:  


Variation: Human-Klingon Hybrid - Culturally Klingon (-27 points)
Spoiler:  


Variation: Warrior Caste (+139 points)
Spoiler:  


Edit: Altered point cost to reflect changes to basic Klingon Template.

Last edited by Pursuivant; 08-25-2022 at 09:11 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 09:04 AM   #58
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Klingon weapons updated from Bob Portnell's GURPS 3E Star Trek, in GURPS 4E Martial Arts format.
Spoiler:  


Code:
TL	Weapon	Dam.	Type	Reach	Parry	 Cost 	Weight	Bulk	ST	Skill	Material	DR	HP	Notes	Origin
9^	Heavy Bat'leth	sw+3	cut	1,2	0U	$50 	12		12‡	Polearm	Metal	10	19	Double-Ended Weapon	SF - Star Trek
9^	Heavy Bat’leth	thr+1	cut	C,1	+2	-	-		11‡	Polearm	Metal	10	n/a	Double-Ended Weapon	SF - Star Trek
9^	Heavy Bat’leth	sw+3	imp	1,2	0U	-	-		12‡	Polearm	Metal	10	n/a	Double-Ended Weapon, Can get stuck.	SF - Star Trek
9^	Heavy Bat’leth	thr-1	imp	C,1	+2	-	-		11‡	Polearm	Metal	10	n/a	Double-Ended Weapon	SF - Star Trek
9^	Heavy Bat'telh	thr+1	imp	2	0U		-		12‡	Polearm	Metal	10	n/a	Double-Ended Weapon	SF - Star Trek
The "Double Sword" skill for the Bat'leth was a house rule that I devised before rules for double-ended weapons came out for DF. It should be replaced with Polearm or Two-Handed Axe/Mace skill with an additional Familiarity with double-ended weapons.

Last edited by Pursuivant; 08-25-2022 at 09:11 PM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 09:18 AM   #59
Pursuivant
 
Join Date: Apr 2005
Default Re: GURPS Star Trekking - Help? Assistance?

Finally, some martial arts templates:

Mok'bara (6 points/10 points)
Spoiler:  



Starfleet Unarmed Combat (4 points/9 points)
Spoiler:  


Suus Manha (4 points/10 points)
Spoiler:  

Last edited by Pursuivant; 09-08-2022 at 10:25 AM.
Pursuivant is offline   Reply With Quote
Old 07-28-2022, 10:22 AM   #60
Fred Brackin
 
Join Date: Aug 2007
Default Re: GURPS Star Trekking - Help? Assistance?

Quote:
Originally Posted by Pursuivant View Post
Since it seems germane to Qoltar's original request:

Klingon (Qo’nos, Class M, B Quadrant) (68 points)
Aggressive honor-driven warrior aliens. 5’4” to 7’0”, 130-350 lbs.

Attributes: ST: +1 [10]; DX: +0 [0]; IQ: +0 [0]; HT: +1 [10]. +20

Optional Attributes: Increased ST [10/lvl]; Increased DX [20/lvl]; Increased HT [10/lvl].

Secondary Characteristics: HP: +2 [4]; FP: +2 [6]. +10

Optional Secondary Characteristics: Increased HP [2/lvl]; Increased Basic Speed [5/lvl]; Increased Will [5/lvl]; Increased FP [3/lvl].

Advantages: Acute Taste and Smell 1 [2]; Acute Vision 1 [2]; Damage Resistance 1 (Limitation: Tough Skin, -40%) [3]; Damage Resistance 2 (Limitations: Tough Skin (Inflexible), -20%; Partial (Skull and Spinal Column Only), -60%) [2]; Damage Resistance 3 (Limitations: Ablative, -80%, Limited (Brain, Torso, and Vitals Only), -20%) [3].

Extended Lifespan 1 [2]; Fearlessness 2 [4]; Fit [5]; Hard to Kill 1 [2]; Hard to Subdue 1 [2]; High Pain Threshold [10]; Rapid Healing [5]; Resistance (+3, Disease) [5]; Resistance (+3, Poison) [5]; Sharp Teeth [1]. +51

s!
There's a peculiar rules element that makes it possible for Longevity to replace Extended Lifespan 1 and still see the lifespans seen in Klingon characters in DS(. There's a clause in the Aging rules on p.444 where _if_ you have Longevity and your adjsut hT is 17+ only rolls of 18 fail (and **** as normal rather thna Crit fails)..

This doesn't come up much until you see whoel populations (alien of gene-mod humans) with Longevity and high mods to HT for Aging (TL-3 mostly bt also Fit)..

Assuming a TL of 11^ that's a mod of +8 and even a bog-standard human with HT 10 has failed only 1 Aging roll for each attribute at age 87 (54 rolls for eah attribute) i.e. he fails only on 17s or 18s though these do count as crit fails and cost him 2 pts.Possibly relevant to the Picard series.

An alien race with the same TL but Longevity and +1 HT and Fit probably hasn't lost any Attribute pts at 87. They lose only 1 pt out of 216 Aging rolls. They might start slowing down a little (1p) by age 102 but probably don't start losing pt number 2 until after age 125.

So the very gray but still hearty Klingons (Kang, Kor and Kolos?) seen on DS( at ages that must have been in their 140s might have gotten there jsut with Longevity rather than needing Extended Lifespan..

This has been only a technical note on the possibilities inherant but perhaps not obvious in the Aging rules. I don't want to start a big kerfluffle.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.