|
|
|
#21 |
|
Join Date: Feb 2008
Location: The Athens of America
|
Cruiser Big Destroyer Small.
Most flavors of Star Trek for transporters (the most common boarding avenue) to work on a ship that ships shields must be down. A small Destroyer with shields down is incredibly easier for a bigger Cruiser to destroy. The only 'saving' grace is that the Cruiser might have a reason to capture. However once the Cruiser has boarding parties aboard the Destroyer they are 70+% of the way to that capture in most normal scenarios. If the GM plans for the Calvary to 'come over the hill' great. If the GM has 'legendary' marines aboard the destroyer great. I was just noting that even having a plan it would be good to have a backup plan (and possibly liberal dice fudging in the parties favor) since as described it sounds like a 'challenging encounter'. Edit: WW2 which was a common experience for most of the writers/creators of TOS...US Destroyer average crew appx 110 men US Cruiser 1100.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
|
|
|
|
#22 | |
|
Join Date: Apr 2005
|
Quote:
Additionally, the stats for the Miranda-Class ship might be close enough to a destroyer that you could easily convert them. |
|
|
|
|
|
|
#23 | |
|
Join Date: Dec 2004
|
Quote:
Don't read too much in the names destroyer & battlecruiser. The meaning of the name changes over time (e.g., frigate) so for Starfleet destroyer could just be the term for a major ship focused on combat operations. In the Technical Manual, the Saladin is half the tonnage of a Constitution class cruiser (95,000 tons displacement) but has the same armament. That could be interpreted a number of ways: 1. The Saladin is a muscle ship focused on combat and competitive with the Constitution class. 2 The Saladin is more focused on combat than Constitution class ships but still serves secondary functions. Its weapons pack less punch than a Constitution class but more punch per ton. 3. The Saladin is functionally a scaled down Constitution class ship. So compared to a D-7...D-7 tonnage is unclear but the numbers I've seen suggest around 125,000 tons. Bigger than the Saladin but not overwhelmingly so. Combat focused obviously but the models I've seen usually assume they carry significant troops as well. Usually they seem outgunned by Constitution class ships (that was true in the FASA rpg) but that could be explain by the power of Kirk. I'd assume Starfleet design is a little superior - the Feds have the best engineers. Depending on what you want, a Saladin class could be surprisingly even, somewhat outgunned or badly outgunned. Design the two ships accordingly. I'd also make the Klingons even in skill for strict combat functions but inferior for support - engineering, medical, operations not focused on blowing stuff up. Depending on how balanced the ships are, you could play it as the D-7 got tricky and managed to beam over a bunch of troops to the Cochise so the crew has to fight off boarders while fighting the D-7. Alternately, if you assume the D-7 outgunned the Saladin badly, the Klingons deliberately set out to capture the ship so the Saladin is trying to resist boarding long enough for help to arrive and the D-7 is pulling its punches because it doesn't want to destroy its prize. The Intrepid class cruiser in Spaceships 3 looks suspiciously Star Trek inspired so that might be worth a look for a build. |
|
|
|
|
|
|
#24 | |
|
Join Date: Aug 2007
|
Quote:
Also, for FASATrek you'd want to look at available for weapons and shields (which came from the engines, both warp and impulse). Two ships with the same weapons might not be very equal at all.
__________________
Fred Brackin |
|
|
|
|
|
|
#25 |
|
Join Date: Apr 2005
|
According to Memory Alpha, the images of the Saladin Class destroyer in canon were ripped off with few modifications from Star Fleet Technical Manual by Franz Joseph. He created the design out of whole cloth and it then got "canonized" as background images in the two of the movies.
Since SFTM gave notional stats for its armament, crew, etc. you could raid that book for better info if you've got it. Nominally, the saucer section is identical to that of the Constitution class, which means that you can use readily-available maps of USS Enterprise for most of the ship. Of course, since Star Fleet Battles is based on SFTM, the Saladin class was one of the first designs that the Amarillo Deign Bureau people adapted. That means that you might get decent "close enough to canon" stats for it from SFB or Prime Directive! My recollection of playing SFB is that it was grossly underpowered and undergunned. A D-7, balanced to be a reasonable match for a Constitution-Class Cruiser, would make short work of it using SFB rules. You might want to upgrade the Cochise somehow (or downgrade the D-7) to make it a more even fight using a homebrewed rules system. Memory Beta has a summary of the SFTM data: https://memory-beta.fandom.com/wiki/Saladin_class Scan from SFTM here: https://www.ex-astris-scientia.org/articles/sftm.htm It looks like the ship has 2 photon torpedo launchers in the decks just below the bridge mounted on the dorsal side of the saucer, a pair of phasers mounted on the port and starboard dorsal sections of the saucer, and a pair of phasers mounted on the ventral side of the saucer near the bow. Apparently, the Cochise or MK-VIIIB subclass was upgraded (but no stats provided), which might provide a handy explanation as to why a Federation destroyer has a fighting chance against a D-7. |
|
|
|
|
|
#26 | |
|
Join Date: Dec 2004
|
Quote:
As I recall, FASA Trek had a destroyer similar to the Saladin class that had similar but less powerful weapons compared to the Enterprise. There's barely a trace of Saladin class in the official canon so there's leeway for deciding just what kind of ships they are. |
|
|
|
|
|
|
#27 | |
|
Join Date: Dec 2004
|
Quote:
|
|
|
|
|
|
|
#28 | |
|
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
|
Quote:
I DO have the old FASA books that you refer to - but they are not really a huge help for GURPS, tho I did concoct a system to convert FASA NPCs and pregenerated characters into GURPS style characters that I use as 'background' NPCs. - Ed C.
__________________
Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html Last edited by Qoltar; 07-27-2022 at 07:45 AM. |
|
|
|
|
|
|
#29 |
|
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
|
Combat
GURPS-style combat... Here is the problem that I was hoping some of you would help me out with - If GURPS Combat is done in 1 second turns, then doing a fight against a 'boarding action' where Transporters are being used will end pretty quick. Most 'Star Trek' transporters are flickering or shimmering for what feels like TWO seconds That means anyone 'beaming in' to invade or attack will be spotted pretty quickly and does not have any element of surprise. -Ed C.
__________________
Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
|
|
|
|
|
#30 |
|
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Therefore, you don't transport people into open areas. You put them into concealed spaces, a little way from anyone who's armed. That allow the entire boarding party to be on board the target ship before any of them have to start fighting.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|