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#1 | |
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Join Date: Aug 2004
Location: MO, U.S.A.
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Xenophilia is Dr. Who. Plus Lecherous is Jack Harkness.- Anaraxes |
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#2 | |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Yeah I try to keep the SFU Battles universe as far away from my game campaign as possible - like with a ten meter pole. Since the majority of my players have watched "Star Trek: Discovery", or have sampled "Strange New Worlds" I want to stick with Star Trek races that are 'canon' and have been seen onscreen. - Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#3 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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As you mentioned GCA uses Prime Directive for its templates of Vulcan, Andorians, and Tellarites. So by using those templates you are kind of stuck with SFU's take on those races.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#4 | |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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It gives me the skeleton or foundation to build on. No way in bleep would I ever run the "SFU"/PD universe. To me it reads like a twisted perversion of the 'Star Trek' universe. Also, I am trying to emulate or simulate things seen or referenced in the current versions of "Star Trek" on TV - mainly the first two seasons of "Star Trek Discovery" and the first few episodes of "Star Trek Strange New Worlds". - Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#5 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#6 | |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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My players are most familiar with those recent shows so that is what is comfortable and familiar for them. The idea is to have fun in a role-playing game - not start a critical debate about which version of 'Star Trek' is better. New Players are most comfortable with what looks familiar. - Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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#7 | |
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Join Date: Feb 2008
Location: The Athens of America
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In setting agnostic terms tho...if a Battlecruiser is boarding a Destroyer...unless something happens to allow the DD to break off...the DD is a couple of millimeters away from being captured. Normally a combat between a CA and a DD would be clubbing baby seals territory...if the battle has progressed to where the DD is shields down and boarding parties aboard...well in most settings I am aware of a line cruiser has more marines and crew than a line destroyer...never mind racial idiosyncrasies. I am sure the GM has a plan around this...but since you mentioned a touch of rust I thought I would mention with the disparity between the combatants there are a lot of ways this could go sideways on the Feds...in a hurry.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#8 | |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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If I could use the old FASA ship combat rules in conjunction with GURPS I would -OR- If I could adapt the Heroclix ship miniatures rules to work with the GURPS campaign I might. When I asked for "Help" in GM-ing a possible ship combat and very likely boarding action - I was referring to the GURPS mechanics and rules that were released over 10 years ago. (in "GURPS SPACESHIPS") Somewhere around here I have a printout of that - but I haven't found it yet. I may have to Reff those scenes based on the gist of what I remember, but I could still use some decent advice and help that does not refer to 'Starfleet Battles' the game in any way. Would love to do it all as "GURPSy" as possible. -Ed C.
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html Last edited by Qoltar; 07-21-2022 at 02:34 PM. Reason: Adjusting for clarity |
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#9 |
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Join Date: Feb 2008
Location: The Athens of America
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Cruiser Big Destroyer Small.
Most flavors of Star Trek for transporters (the most common boarding avenue) to work on a ship that ships shields must be down. A small Destroyer with shields down is incredibly easier for a bigger Cruiser to destroy. The only 'saving' grace is that the Cruiser might have a reason to capture. However once the Cruiser has boarding parties aboard the Destroyer they are 70+% of the way to that capture in most normal scenarios. If the GM plans for the Calvary to 'come over the hill' great. If the GM has 'legendary' marines aboard the destroyer great. I was just noting that even having a plan it would be good to have a backup plan (and possibly liberal dice fudging in the parties favor) since as described it sounds like a 'challenging encounter'. Edit: WW2 which was a common experience for most of the writers/creators of TOS...US Destroyer average crew appx 110 men US Cruiser 1100.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#10 | |
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Join Date: Apr 2005
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Additionally, the stats for the Miranda-Class ship might be close enough to a destroyer that you could easily convert them. |
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