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Old 07-20-2022, 07:57 PM   #1
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Default Re: GURPS Star Trekking - Help? Assistance?

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Originally Posted by maximara View Post
Actually, there are GURPS 4E templates for other races. They are in GURPS Prime Directive:

===United Federation of Planets===
Vulcans [70]; Humans [0]; Rigellians [11]; Cygnans [16]; Alpha-Centaurans [50 female /24 male]; Prellarians [35]; Deians [37]; Mynieni [67]; Brecon [45]; Arcturians [35]; Andorians [50]; Tellarites [27];
===Klingon Empire===
Ethnic Klingon Warriors [44]; Dunkars [19]; Slirdarians [-6]; Hilidarians [41]; Cromargs [34]; Zoolies [14]; Yitlians [23];
===Romulan Star Empire===
Romulans [33]
===Kzinti Hegemony===
Kzintis [35 males/23 females]
===The Confederation of the Gorn===
Gorns [18]; Skoleans [-2]
===Independent groups===
Tholians [101]; Orions [21 male/13 female]; Hydrans [10];
===Lyran Star Empire===
Lyrans [43]; Ranel [10]; Phelen [40]
===The Interstellar Concordium (ISC)===
Veltressai [79]/ Veltressai quad [136]; Q'Naabians [2]; Pronhoulites [43]; Rovillians [81]; Korlivilar [111]
===More Independent groups===
Seltorians [-100 queen/30 sages/ 21 workers/experts 65]; Jindarians [141]; Vudar [65]; Paravian [17], Carnivon [48]
You are aware that Qoltar specifically asked for species not in the SFU, correct?
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Old 07-20-2022, 09:41 PM   #2
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Default Re: GURPS Star Trekking - Help? Assistance?

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You are aware that Qoltar specifically asked for species not in the SFU, correct?
Thank you for reinforcing what I said.

Yeah I try to keep the SFU Battles universe as far away from my game campaign as possible - like with a ten meter pole.

Since the majority of my players have watched "Star Trek: Discovery", or have sampled "Strange New Worlds" I want to stick with Star Trek races that are 'canon' and have been seen onscreen.

- Ed C.
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Old 07-21-2022, 02:00 AM   #3
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Default Re: GURPS Star Trekking - Help? Assistance?

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Thank you for reinforcing what I said.

Yeah I try to keep the SFU Battles universe as far away from my game campaign as possible - like with a ten meter pole.
"Prime Directive is a roleplaying game set in the Star Fleet Universe. Available for several RPG systems, it is based on the history and background seen in the classic board game Star Fleet Battles from the same publisher." (pg 15 of the 2005 4e edition).

As you mentioned GCA uses Prime Directive for its templates of Vulcan, Andorians, and Tellarites. So by using those templates you are kind of stuck with SFU's take on those races.
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Old 07-27-2022, 07:43 AM   #4
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Default Re: GURPS Star Trekking - Help? Assistance?

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"...you mentioned GCA uses Prime Directive for its templates of Vulcan, Andorians, and Tellarites. So by using those templates you are kind of stuck with SFU's take on those races.
Using the 'PD' templates on the GCA des NOT mean that I am running "Prime Directive" - it means that it is convenient because the Star Trek nouns and terminology are built into it.

It gives me the skeleton or foundation to build on.

No way in bleep would I ever run the "SFU"/PD universe. To me it reads like a twisted perversion of the 'Star Trek' universe.

Also, I am trying to emulate or simulate things seen or referenced in the current versions of "Star Trek" on TV - mainly the first two seasons of "Star Trek Discovery" and the first few episodes of "Star Trek Strange New Worlds".

- Ed C.
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Old 07-27-2022, 03:36 PM   #5
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Default Re: GURPS Star Trekking - Help? Assistance?

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No way in bleep would I ever run the "SFU"/PD universe. To me it reads like a twisted perversion of the 'Star Trek' universe.

Also, I am trying to emulate or simulate things seen or referenced in the current versions of "Star Trek" on TV - mainly the first two seasons of "Star Trek Discovery" and the first few episodes of "Star Trek Strange New Worlds".
It is all a matter of taste. For example, I consider near all the prequel Star Trek stuff ("Strange New Worlds" being the least annoying) a "twisted perversion".
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Old 07-27-2022, 04:17 PM   #6
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Default Re: GURPS Star Trekking - Help? Assistance?

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It is all a matter of taste. For example, I consider near all the prequel Star Trek stuff ("Strange New Worlds" being the least annoying) a "twisted perversion".
Wow, you really missed the point.

My players are most familiar with those recent shows so that is what is comfortable and familiar for them.

The idea is to have fun in a role-playing game - not start a critical debate about which version of 'Star Trek' is better.

New Players are most comfortable with what looks familiar.

- Ed C.
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Old 07-21-2022, 04:50 AM   #7
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Default Re: GURPS Star Trekking - Help? Assistance?

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Yeah I try to keep the SFU Battles universe as far away from my game campaign as possible - like with a ten meter pole. - Ed C.
I am a SFB player from way back...(which is nominally based on the TOS Technical Manual)

In setting agnostic terms tho...if a Battlecruiser is boarding a Destroyer...unless something happens to allow the DD to break off...the DD is a couple of millimeters away from being captured. Normally a combat between a CA and a DD would be clubbing baby seals territory...if the battle has progressed to where the DD is shields down and boarding parties aboard...well in most settings I am aware of a line cruiser has more marines and crew than a line destroyer...never mind racial idiosyncrasies.

I am sure the GM has a plan around this...but since you mentioned a touch of rust I thought I would mention with the disparity between the combatants there are a lot of ways this could go sideways on the Feds...in a hurry.
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Old 07-21-2022, 02:32 PM   #8
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Default Re: GURPS Star Trekking - Help? Assistance?

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I am a SFB player from way back...(which is nominally based on the TOS Technical Manual)

In setting agnostic terms tho...if a Battlecruiser is boarding a Destroyer...unless something happens to allow the DD t

I am sure the GM has a plan around this...but since you mentioned a touch of rust I thought I would mention with the disparity between the combatants there are a lot of ways this could go sideways on the Feds...in a hurry.
Okay, first off - I NEVER played "Star Fleet Battles" and when I was a teen had No interest in ever playing it. When you started using 'DD' and other such terminology it threw me for a second - til I remembered that 'DD' often refers to a Destroyer.

If I could use the old FASA ship combat rules in conjunction with GURPS I would
-OR-
If I could adapt the Heroclix ship miniatures rules to work with the GURPS campaign I might.

When I asked for "Help" in GM-ing a possible ship combat and very likely boarding action - I was referring to the GURPS mechanics and rules that were released over 10 years ago. (in "GURPS SPACESHIPS")

Somewhere around here I have a printout of that - but I haven't found it yet.

I may have to Reff those scenes based on the gist of what I remember, but I could still use some decent advice and help that does not refer to 'Starfleet Battles' the game in any way.

Would love to do it all as "GURPSy" as possible.

-Ed C.
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Last edited by Qoltar; 07-21-2022 at 02:34 PM. Reason: Adjusting for clarity
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Old 07-21-2022, 08:48 PM   #9
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Default Re: GURPS Star Trekking - Help? Assistance?

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Would love to do it all as "GURPSy" as possible. -Ed C.
Cruiser Big Destroyer Small.

Most flavors of Star Trek for transporters (the most common boarding avenue) to work on a ship that ships shields must be down.

A small Destroyer with shields down is incredibly easier for a bigger Cruiser to destroy. The only 'saving' grace is that the Cruiser might have a reason to capture.

However once the Cruiser has boarding parties aboard the Destroyer they are 70+% of the way to that capture in most normal scenarios.

If the GM plans for the Calvary to 'come over the hill' great.

If the GM has 'legendary' marines aboard the destroyer great.

I was just noting that even having a plan it would be good to have a backup plan (and possibly liberal dice fudging in the parties favor) since as described it sounds like a 'challenging encounter'.

Edit: WW2 which was a common experience for most of the writers/creators of TOS...US Destroyer average crew appx 110 men US Cruiser 1100.
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Old 07-22-2022, 04:33 AM   #10
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Default Re: GURPS Star Trekking - Help? Assistance?

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If I could use the old FASA ship combat rules in conjunction with GURPS I would
The one-shot adventure referenced up-thread includes simplified rules which sort of combine FASA and GURPS Space starship combat rules. They look pretty simple and seem to capture the flavor of Star Trek ship combat. They might be worth checking out.

Additionally, the stats for the Miranda-Class ship might be close enough to a destroyer that you could easily convert them.
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