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Old 07-19-2022, 07:25 AM   #26
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Spaceships] Getting A Few Thousand Extra MPS

Quote:
Originally Posted by scc View Post

So the two key traits you need for a mermaid are No Legs (Aquatic), which is [0] and either Gills which is [0] or [10], you'll probably want the [10] version, to talk to land dwellers, or some form of Oxygen Storage, which tops out at [18], that's less then 20 points. y.
Tthe Gills trait is also rated as TL12 in Bio-Tech and this is being generous in not declaring them as ^. Air contains 30x as much O2 by volume. Breathing 30x as much water as air is a _problem_ and could easily lead to a design that worked better as a propulsion system than for respiration.

By comparison Catgirls are only hard if they are more than superfiicially feline. If it's just fur, pointy ears and a tail it's pretty trivial. The problems would come with DX boosts, Perfect Balance, Super Jump, Ultrahearing and Night Vision.

The only practical issue with green-skinned space babes is finding an organic pigment in the right shade and i suspect this is an easily solvable problem compared to many other things in gengineering.
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