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Old 07-18-2022, 05:02 AM   #25
scc
 
Join Date: Mar 2013
Default Re: [Spaceships] Getting A Few Thousand Extra MPS

Quote:
Originally Posted by Fred Brackin View Post
That's not enough against cosmic radiation. That divides all PFs by 100. You'd want 10 feet to give protection equal to Earth's atmosphere.

Generally PF schemes only delay when you need those expensive anti-radiation treatments.
Pretty sure that Colonies in Space said 5 feet, but it's been so long since I last read my copy I don't know where it is. But generally I'm not too interested in figuring out radiation protection in this campaign other then to note that it exists.

Any way here's the first two genetic upgrades offered in this setting, they aren't that common anymore and I'm not 100% satisfied with the first, but their something:


UGene-Tech Explorer 20pts
UGene-Tech, founded by a Eugene Steward, was one of the first human gene-engineering companies on the scene. Early on their work consisted of gene-screening the embryos of the rcih but their big breakthrough came when they where awarded the contract for the ESA/Royal Society Sublight Exploration Crew Creation Contract, the UGene-Tech Explorer line of genemoded humans was the result, these Upgrades form the basis for many more modern Upgrades. Those that didn't make the cut for the mission soon found work in various Deep Space roles, their ability to hibernate proving most useful. Despite it long falling out of favour with parents it's long lifespan means that some even surrive to the 2300's.

Advantages: Hibernation 9 [18]; Longevity [2].
Perks: No Degeneration in Zero-G [1].
Disadvantages: Curious [-5]; Loner [-5].
Quirks: Imaginative [-1].

Pick one of these Lenses:
Doctor: Add Healer 1 [10].
Engineer: Add Artificer 1 [10].
Scientist: Add Natural Scientist 1 [10].

UGene-Tech Frre Floater 20pts
Already in the works when the Crew Contract was signed and subsiquantly put onto something of a back burner. Materials from each was used on the other and about a decade after the Explorer. Never very popular with parents, because it basically would trap their children in space, but achived some modest sucess and improved versions of it still see some uptake. The attempt to conteract muscle degederation in Zero-G was overzealous, producing excess strength, but given the construction prokects most Free Floaters ended up working this was scene as a boon.
Secondary Characteristic Modifiers: +1 Lifting ST [3].
Advantages: Extra Arms 2 (Foot Manipulators, -30%) [14]; Longevity [2].
Perks: No Degeneration in Zero-G [1].
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