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Old 07-16-2022, 06:03 AM   #25
scc
 
Join Date: Mar 2013
Default Re: [Spaceships] Getting A Few Thousand Extra MPS

So that timeline could really do with some filling out, if anyone's got any idea, please let me know. And while adding the dates that various planetary stations (spinner colonies established to anchor operations for various planets) came online it doesn't really add anything to the setting.

And while I'll be pulling from some material from THS I won't be pulling a lot, I don't really have an interest in the chaotic and frequently alien Trans-humanism of the setting. Things also tend to exist for the sake of existing/to make the setting more interesting/just using a biological solution instead of an existing technological one. Some stuff also seems way too cheap common (looking at bioroids)

So I've got a good setup for a variety of Retrotech campaigns of High Frontier TL8 through TL10, with a side order of Military Sci-Fi in 2030 (call that emergent TL9 with power armor, always fun) but the bit that's really caught they eye at this point is the 2300 point. What happens here is that continued environmentally unsound practices remained in us through Africa, most of the America's, and Asia and these places, no longer able to support their existing populations have collapsed and waves of refugees have begun flooding areas that didn't behave irresponsibly, collapsing them in turn and the PC's are people who where working on one or more spinner colonies (and actually average people, like an electrician on a maintenance contract) most salvage from this mess what they can. Notably the colonies are something of a sausage fest, so women are high on that list, so one mission might see them getting a lot of the Victoria's Secret personal out, including the Angel's (The colonies didn't previously make their own clothes.)

So a big question for me here is how do I make templates for things like particle accelerator tech and power satellite builder and make them work for something close to an Action game?
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