Quote:
Originally Posted by RedMattis
Splitting up IQ is something I like, in theory, but in practice it adds a bunch of complexity when using GCS and the like. I'd rather avoid stuff that change what skills are based on since it will probably confuse new players.
Balancing the point costs is also a bit of a pain. I've tried it before but you basically run into a situation where "small" attributes end up costing 5 points/level which makes skills under them kind of pointless to raise above an investment of [4 points].
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I just threw out a few ideas under the bridge, nothing definitive. I raised Per and Will to 10 CPs each, with Will providing Willpower Points, and Per calculated into Basic Speed, and independent from IQ, with Carisma/Empathy as social attributes. Not so hard to divide actually.
And basically Magery and other Power Talents as a Quint attribute