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Old 07-14-2022, 09:13 AM   #23
Aldric
 
Join Date: Nov 2015
Default Re: [Spaceships] Getting A Few Thousand Extra MPS

So, if you don't like the idea of pushing around a huge rock, the best alternative offered by Spaceships at TL10 seems to be:
19 fuel tanks for an Advanced Fusion Pulse Drive (an Antimatter Plasma Rocket would give more, but I don't think any level of fabricators you can carry on the ship coild refuel it). Cram everything else as smaller systems on your last slot (probably looking at 10 SM-2) systems compared to the ship.
That's 5700 mps (100x19x3) with 0.0005G per engine.
Not sure where that takes you.
Adding a Magsail somewhere gives another 375 mps, but the acceleration would only be 0.0001 per sail. But you could use that before turning on the fusion drive and to slown down at the end.
Values for the smaller systems taken from Spaceships 8, since that's where I found the numbers for engines and sails.

Ps: Mag sails can only take you to 375 mps at best, but can they still work and slow you down from much higher speeds? If that's the case you can use more than half of the delta-v from the fusion drive to accelerate, depending on how much time you're willing to spend to decelerate.
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