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Old 07-14-2022, 07:22 AM   #17
naloth
 
Join Date: Sep 2004
Default Re: Variant Quintessence, requesting feedback

Most of the disadvantages seem better modeled as limitations on Quintessence, since the severity of the effect is often determined by how much you have. "Sealed" Quintessence seems better as reducing an attribute priced for how much Quintessence is worth.

I'm a bit fuzzy on why QN is worth less than Quintessence if everything is based off your QN number and bonus QN increase your hypothetical cap.

I'm also not sure how far reaching you're intending the effects to be. I'd limit them to "Natural Strikers" if you only want Quintessence to only help attacks purchased with points. For a Highlander type effect, you could specify "Melee Attacks," though that's going push lots of weapon use. It seems a bit too powerful to add to all attacks including ranged. It just makes guns that much better.

Personally, I'd prefer fixed benefits rather than benefits based on comparisons. Disclosing to the players that you are fighting "a QN 12 vamp, a QN 16 vamp, while over here is a QN 22 werewolf" sounds like it would bog down the game with unnecessary metagame data.

Last, I'm not sure why you're intent on making this an attribute. It seems easier to tack onto existing templates as an advantage bought up from nothing.
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alternate attributes, gurps 4th, quintessence


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