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Old 07-14-2022, 03:06 AM   #13
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Variant Quintessence, requesting feedback

Quote:
Originally Posted by KarlKost View Post
I did an intake not too long ago about possible attributes for the game, I also did tinker around several "mystical" attributes that may be more simpler than add some supernatural "spiritual" attribute to your ST.

Maybe you'd want to check it out
Here

I just forgot to say what the "Spirit Points" would've been used for, but you'd have "Willpower Points" for extra effort into mental tasks and whatnot, so Spirit Points would be similar - completing a sort of triangle between Body, Mind and Spirit.

Check it out.
Splitting up IQ is something I like, in theory, but in practice it adds a bunch of complexity when using GCS and the like. I'd rather avoid stuff that change what skills are based on since it will probably confuse new players.

Balancing the point costs is also a bit of a pain. I've tried it before but you basically run into a situation where "small" attributes end up costing 5 points/level which makes skills under them kind of pointless to raise above an investment of [4 points].
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