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Old 07-13-2022, 11:38 AM   #9
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Variant Quintessence, requesting feedback

Quote:
Originally Posted by johndallman View Post
So being strong and having high QN makes you absolutely deadly in ST-based combat. How does QN affect (a) muscle-powered ranged weapons and (b) firearms? How about examples of how QP is used?
For lawful QN it would be fine. The Forbidden QN type would just translate most of the extra QN into damaging the structural integrity of your weapon. Though Outsiders and Espers can learn to infuse own power into stuff to get around this, or find astral weapons (in the astral world, predictably), so it isn't much of a limitation if the Outsider/Esper is at least a bit determined to sort it out.

I do kind of see supernaturals preferring muscle-powered weapons when not fighting humans.

As for how QP is used, it is basically FP for magic. A vampire might use it to turn into bats. An Esper might use it generate a psychokinetic wave of destruction. A witch might use it to put a seal of misfortune on someone. Etc.

Edit: I think I should figure out something more elegant than the "In combat, each 5 QN you have above your opponent [..."] I wrote though. It does the job of making vampires and such deadly to humans (and random furniture), but makes the math a bit annoying.
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Last edited by RedMattis; 07-13-2022 at 11:46 AM.
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