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#1 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Could we have a few examples of how this is used, please?
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#2 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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I haven't actually made any templates yet since I'm still figuring out some basics, but I'll throw some pseudo-templates together.
Joe Averageson Attributes ST:10, DX:10, IQ:10, HT:10, QN: 8* Will: 10, PER:10 HP:10, FP:10, QP: 9** Traits: Mundane Human [-57] * Note effective QN is 4 due to permanently low QP. ** Note recovers to 3, drains if above 3. Vampire Punk Attributes ST:20, DX:12, IQ:10, HT:10, QN: 11 HP:10, FP:10, QP: 11 Will: 10, PER:10 Traits: Some Vampire Template [+?] Carrie Attributes ST:12, DX:10, IQ:10, HT:10, QN: 20 HP:10, FP:10, QP: 20 Will: 12, PER:10 Traits: Forbidden Quintessence [-10] Bunch of Psionic Powers [+?] ---------------------------------------------------------------- Okay, so let's say the Vampire Punk punches Carrie. Carrie has higher QN (Quintessence), but it doesn't really matter when the defender has higher QN. The Vampire Punk deals 3d6-1 punch damage, and probably nearly knocks Carrie out with an average of 9 damage. ---------------------------------------------------------------- Retry! Carrie dodges and decides to try to kick the Vampire Punk. Her kick does 1d6 of damage based on her ST (KYOS rules). Let's say she rolls 4. She has 9 more QN than the vampire, so her damage is increased by 50%, for a final damage of 4*1.5 = 6! Not amazing. Would have dealt 8 if she just had one more QN and got +100% damage (for a final damage of 8) instead. Oh well... ---------------------------------------------------------------- Carrie decides to take out her frustration on Joe Averageson by kicking him in the chest. Let's say she rolls a 4 again. Joe has a QN of 8, but since his QP is at ×1/3 (always) due to his "Sealed Quintessence" disadvantage his effective QN is actually a mere 4! This means that Carrie has 16 QN more than Joe. Every 5 QN above the target's QN gives +50% damage, so Carrie gets a total bonus of 150%. That's 4 * 2.5 = 10 damage. Looks like Joe will be sleeping off this one in the hospital. ---------------------------------------------------------------- The Vampire Punk is feeling left out and decides to kick the unfortunate Joe. Average damage of 10. Joe still just have 4 QN, and the vampire has 11. That is twice Joe's QN, which means the lowest possible bonus is +100%. That's 10*2.0= 20 damage. When Joe recovers from his coma he is going to look for a marginally safer place to live. ---------------------------------------------------------------- That's all. Honestly I mostly eyeballed the QN values and stuff. I realize looking at the result that high QN without ST results in a bit of a glass cannon. Perhaps that works? I dunno yet really.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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| Tags |
| alternate attributes, gurps 4th, quintessence |
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