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#5 | |||
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Quote:
Regular humans can't use QN, at best it works (poorly) defensively for them when someone uses QN against them. Quote:
Quote:
• Fairly easily detected by supernatural means, and causes (varying) visual distortions visible by mundane means. Basically: less subtle than the advantage would otherwise imply. • If relevant the target might get +0/+5/+10 to QN depending on the stability of the area, for defensive purposes only. • Reduces the stability of the area if used repeatedly. Which would probably be a feature, it does reduce the above penalty if used repeatedly, but it could cause troublesome or outright dangerous spirits to slip in from the astral world, or worse; enrage dangerous entities that don't like the destabilization. Neutral-stability areas, btw, are generally either in fairly empty areas or in perceived conflicting boundaries; like the alley between a creepy morgue and a nice-looking hotel. So it is a bit unlikely that your target is hanging out there most of the time. Most areas in the world are stable. Highly stable areas are uncommon an tend to have notable significance. Outright "unstable" areas also exist, but rarely naturally. Mostly random areas on (or even more commonly at the bottom of) the ocean or unpopulated deserts/mountains. Espers but more so Outsiders can reduce stability though. Those with 'legal' quintessence generally don't do quite so great in these areas. They have a "Conceptual" limitation on their powers which weakens stuff like their "Increased Strength" and makes the elaborate powers become unreliable or outright stop working if the area they are in is too destabilized. F.ex. a vampire no longer being able to turn to mist. Oh, and the whole world destabilizes during the Witching Hour and becomes outright unstable for a short time near the end of it. It is basically the world's restart computer phase. Vampires and the like often tend to feel compelled to have gone to bed before then. Destroying stability would probably be something like Create (Specific Item: "Planar Stability", Destruction, +0%) [5 points/level], treating it as a "gas" so the level is the radius. You'd probably need an area equal to the room for it to have any practical effect, and it would work best on not-so stable areas. Unnaturally destabilized areas restabilize after the Witching Hour unless something is interfering. ------------------ Perhaps I should mention that the general logic of the setting is that vampires, werewolves, angels, whatever, they are basically "cheating" the laws of reality. Outsiders are breaking the rules due to operating according to much simpler primeval rules (which technically reality is built upon).
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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| Tags |
| alternate attributes, gurps 4th, quintessence |
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