Quote:
That's what the guy with the dreg-shredder thought. What he did not reckon with was me, and my knowledge of "insurgent" tactics.
For ex.: The battle was played out on the original Midville maps -- which included a department store. My side rigged the old store mannequins to look like a cluster of dregs hiding in the building. The drone came thundering up, rammed through the wall -- and plunged straight through the strategically-weakened floor into the basement filled with "dragon's teeth" obstacles.
Also: Have you ever noticed how much a typical streetside storm drain looks like a slit-bunker? I have. I had my troops shooting from those; the TH penalty to shoot at them was *huge*. And the less said of the AV Crossbows shooting "Bangalore Torpedo" bolts (the 2' bolt described in _Chassis & Crossbow_, loaded with homemade Plastique)....
End Result: I was able to annihilate his $500,000 force using maybe $50,000 in gear, through superior strategy and tactics.
"Don't be too proud of this technological terror you've created...." >;)
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Interesting battle. This definitely highlights the difference between 4e's nature as an RPG [Gamemaster definitely /not/ optional] vs. 6e's lesser ambition as "merely" a supremely well-balanced wargame. Hidden information can be fun, but it's not really in the cards with 6e atm. I actually appreciate that - keeping all the information public makes soloing the game both possible and fun.
What rules were you using for the drone's sensors? Or was it a subjective call by the GM?
Seems like the battle began and ended when the GM let you spoof the drone's sensors to that degree. Drone player should definitely have studied those rules harder and made sure his tactics failed gracefully in the even his sensors betrayed him.