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Old 07-07-2022, 05:57 PM   #1
Plane
 
Join Date: Aug 2018
Default why would wizard with Manastaff spend 200 EP on 1 Mana instead of 2 ST ?

It costs 100 EP to get +1 to ST, so https://thefantasytrip.game/news/201...-fantasy-trip/ talking about " spend 200 experience points to upgrade the Mana stat" doesn't seem to have any benefits.

How does "No need to waste character points now to build a wizard with great physical strength." make sense here?

About the only advantage I can see is that injuries can't deprive you of your mana, but injuries can stop you from spellcasting by knocking you out (ST 1) or even compromise them at ST 3 (-3 to DX penalty) so it still sounds like it makes more sense to buy up ST.

Shouldn't mana be cheaper than ST to give a reason to purchase it? Or maybe ignore how ST spend on spells doesn't count as injury for DX purposes and have it penalize DX? Avoiding the -3 to DX when suffering 5 ST of injury would be at least a slight incentive here with some strategic benefit, though I don't know if it should warrant paying double the cost.

Were there some plans to charge 300 EP for ST boosts in New Fantasy Trip that I missed? Or maybe there's a typo and it's meant to be 20 EP per mana so 1/5 the cost of ST ?

http://forums.sjgames.com/showthread.php?t=159581 apparently has the missing "Mana and the Wizard's Staff" section which seems even worse ... you need to spend 5 ST to recharge 1 mana in combat?

This would only be useful if it were cheaper, I can't figure why you wouldn't just buy up the ST, it's more efficient.
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Last edited by Plane; 07-07-2022 at 06:04 PM.
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