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Old 07-03-2022, 02:38 PM   #18
Fred Brackin
 
Join Date: Aug 2007
Default Re: Turn of Combat Reformulated - Velocity

Quote:
Originally Posted by Anthony View Post
Action point systems are typically "you can spend them all at once"; it doesn't interleave actions.

.
That's not how C&S 3+ works. You start at the highest quantity of APs present (26 maybe) and the initiative leader declares an action (say an attack for 4 AP). That action doesn't happen until the AP track is followed down to 22.

Meanwhile the second place guy in the initiative order declres his action whihc happens after the relevant number of AP have been counted off.

So the first attack happens at 22 and at 21 the leader can declare another action.

If you're attacked and want to do an active defense your declared actions take a 2 AP penalty.
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combat, speed, speedsters, turn order, turn sequence

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