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Old 07-01-2022, 08:01 PM   #28
KarlKost
 
Join Date: Mar 2017
Location: Brazil
Default Re: Turn of Combat Reformulated - Velocity

Quote:
Originally Posted by Fred Brackin View Post
Okay, Base Move 10 and we want to hit 300,000,000. The important thing is that Enahnced Move is a _multiplier_ of x2 per level. A simple x 30,000,00 only needs 25 levels of EM (probably a little elss with exact calculations). The Enhancements from Supers are +50% each and considered forms of Cosmic.

The result is 10,000 pts which is a lot but more than 3 orders of magnitude less than the answer you got.

The Enhancement from Supers is called simply "Super-Speed" and costs +20% and if we gave this to our Flash-y character it would let him go from (say)ATR 20 for 20x the number of combat Maneuvers to the number in the Speed/Range Table for a x5000 multiplier for non-combat activities.

This is another 2400 pts but actually lets us take about 5 levels off the Enhanced Move.

So we're in the low tens of thousands of pt rather than millions or billions.

.....and once I take enough time to think it over 20 x2 x25 is only 1000 rather than 10,000. So we're in the mid-thousands rather than millions or billiopns
Yeah, I was going to say it's in the thousands.

That's what you get when you try to get from the memory advantages that you never actually used before.

Now, every level of Enhanced Move actually doubles all those before? It's an exponential advantage thus?

I guess that's why I mistook it in my head, I dont remember any other advantage that is like that, with multiplicative levels rather than additive
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