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Old 07-01-2022, 11:50 AM   #26
Fred Brackin
 
Join Date: Aug 2007
Default Re: Turn of Combat Reformulated - Velocity

Quote:
Originally Posted by KarlKost View Post

If we're felling funny, considering HT 20 and DX 20 (Basic Move 10), I'll round yards for meters (each yard is 0.91 something meters) as per Gurps recommendations, and the light speed being (more or less) 300 millions of meters per second, that means that the Flash would need 30 millions of levels for Enhanced Move alone, which would cost 600 millions of CP alone.
Okay, Base Move 10 and we want to hit 300,000,000. The important thing is that Enahnced Move is a _multiplier_ of x2 per level. A simple x 30,000,00 only needs 25 levels of EM (probably a little elss with exact calculations). The Enhancements from Supers are +50% each and considered forms of Cosmic.

The result is 10,000 pts which is a lot but more than 3 orders of magnitude less than the answer you got.

The Enhancement from Supers is called simply "Super-Speed" and costs +20% and if we gave this to our Flash-y character it would let him go from (say)ATR 20 for 20x the number of combat Maneuvers to the number in the Speed/Range Table for a x5000 multiplier for non-combat activities.

This is another 2400 pts but actually lets us take about 5 levels off the Enhanced Move.

So we're in the low tens of thousands of pt rather than millions or billions.

.....and once I take enough time to think it over 20 x2 x25 is only 1000 rather than 10,000. So we're in the mid-thousands rather than millions or billiopns
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Last edited by Fred Brackin; 07-01-2022 at 01:36 PM.
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