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Old 07-01-2022, 10:10 AM   #22
Fred Brackin
 
Join Date: Aug 2007
Default Re: Turn of Combat Reformulated - Velocity

Quote:
Originally Posted by KarlKost View Post
OR
It's just simple ATR
<shrug>If you don't care how many thousands of pts more it costs or how poorly it fits the source material.

Running around the world or stacking up 5000 bricks is something that is not central to a Flash-like character's concept and indeed is little more than a cherry on top of that concept. It shouldn't cost thousands of pts and it doesn't need to be done in millisecond by millisecond detail.
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combat, speed, speedsters, turn order, turn sequence

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