Quote:
Originally Posted by KarlKost
Worldbuilding Gurps Space.
Step 1: declare the system will have 1 habitable planet.
|
An when you do, the Basic Worldbuilding Sequence will give you the tools to roll, design, or partly roll and partly design one that is pretty realistic, and as random as you want it to be.
Quote:
Besides, I dont know what some people are complaining about "boring empty worlds". An ice desolated or volcanic world need NOT be empty in a Sci Fi setting. Here in our Solar System, in the spam of some decades - one century or two, we may end up colonizing all rocky bodies of our proximity, from Mercury, Venus, Moon and Mars all the way to Pluto, excluding only the gas giants.
"Unhinhabitable" worlds can still have the classic "Domed" colonies, specially if they have some special resource, or if it has some scientific, military, religious/cultural or touristic value.
|
Everything depends on your gaming needs. Anything involving work and life in space, especially when the action is largely confined to one system or a few systems, can find points of interest for a dozen uninhabitable worlds and their moons. But I was designing systems for a setting that required habitable worlds to be as numberless as counties in the USA. That involves a reach of space that contains tens of thousands of systems and hundreds of thousands of planets and moons.