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#1 |
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Join Date: May 2010
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Miao Miao's write-up in Delvers to Go takes for granted that Weapon Master (Rapier) covers edged rapiers. My question is: does it also cover light rapiers? Seems like a minor point but might matter to a starting delver who's reluctant to trade points for cash.
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#2 |
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Join Date: May 2020
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I can say with near certainty that it does include Light Rapier
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#3 |
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Join Date: May 2010
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That's nice but how do you know?
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#4 |
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Join Date: Sep 2006
Location: Luxembourg
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Same, it would definitively be the case in Gurps, and I see no reason it would be different in DFRPG.
They all have "Rapier" in the name. They are all sorted together in the Weapon List under the "Rapier" skill. The "all fencing weapon" category above is much larger : (any blade used with the Main-Gauche, Rapier, Saber, or Smallsword skill). Relevant Kromm quote (written for Gurps, not DFRPG) : http://forums.sjgames.com/showpost.p...5&postcount=25 Last edited by Celjabba; 06-13-2022 at 10:53 PM. |
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#5 | |
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Join Date: May 2010
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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#6 | ||
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Join Date: Aug 2004
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Then again: The earlier linked quote from Kromm suggests that WM (All knives, i.e., anything used with Knife skill) is indeed broader and costlier than WM (Only knives that are conventional knives, and not oddities like katars). But on another hand, DFRPG suggests WM (Knives) [20] as covering everything used with Knife or Main-Gauche skill. So maybe I'm missing something, but I find it all pretty fuzzy. So I've just always gone with WM (Specific Skill(s)), much like defining a Wildcard skill or Expert skill, rather than fiddling with specific weapons. Simple and worry-free, IMO.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#7 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#8 | |
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Join Date: Aug 2004
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(Reading the books more closely, I gather that WM (Specific Skill(s), not specific weapon(s)) is a later Kromm suggestion, not the printed rule. Sounds good to me, as an option for some character concepts.)
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#9 |
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Join Date: Feb 2009
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Since Longswords are not reach one and don't have Broadsword in the name they (and katana and light club) don't meet Kromm's definition of balanced reach 1 cutting one handed weapons used with Broadsword skill
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#10 | |
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Join Date: Sep 2005
Location: Canada
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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