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Join Date: Jun 2005
Location: Lawrence, KS
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If you run a Banestorm campaign, then other than Banestorm itself, probably the most useful book to add would be Magic. I don't recall if 3/e provides spells; the 4/e Basic Set has a fairly short list, enough to get by on, but the variety is limited.
Portal Fantasy could be useful if you want to have player characters (or some of them) come from Earth rather than Yrth; it provides ways of handling wealth, possessions, and background traits that aren't much use on Yrth. And it's pretty inexpensive. Fantasy is the least useful of the titles you name. It's largely a guide to designing your own campaign and setting to fit the genre, and if you plan to use Banestorm you don't need such a guide; the work has largely been done for you. The one other book you might think about is Low-Tech. One of the key points of Banestorm is precisely that it keeps its tech low; a guide to what you can do at that tech level could be helpful. Of course the Basic Set again provides a selection of low-tech gear. ***** I like Space quite a lot. The 4/e version doesn't have much tech (it got shoved into Ultra-Tech). It does have rules for creating imaginary planets and solar systems, and those two chapters are the most math-heavy. But whether that's an issue depends on what you consider to be heavy math. Square and cube roots? Logarithms? Algebraic equations? Differential equations?
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Bill Stoddard I don't think we're in Oz any more. |
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| Tags |
| sci fi, space |
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