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Old 06-09-2022, 08:12 PM   #6
maximara
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Default Re: Healing spells in GURPS MAGIC

Quote:
Originally Posted by Plane View Post
what about Least of Spells which can be cast w/o magery in Normal Mana?
They are in the list thought I felt that simply shifting magery requirements around (Magery 0 didn't exist when the spell lists

Quote:
Originally Posted by Plane View Post
Sounds like if these aren't made by wizards they'd be made via the options on Thaumatology 110 like "Enchantment Through Age" or "Enchantment Through Deeds" or "Traumatic Enchantment" or "Devotional Enchantment".
It is hard to tell how in 4e they would be modeled as when Classic: Ice Age came out even Classic: Religion didn't exist and while Classic: Egypt post dated Religion it still used Mana based magic.

As I mentioned before in various threads Classic's had a really weird option for "Clerical" magic - non mages could casts spells as if they were mages (ie they used mana)

Mechanically I think Path and Books make the most sense for Classic: Egypt and perhaps for Ice Age too. With so few spells it is hard to figure out how they would be modeled in 4e.
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