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Old 06-09-2022, 05:41 PM   #4
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: should it be a perk to know a Spell Concept?

Quote:
Originally Posted by Plane View Post
I could see familiarity being too minor to be worth a full CP but in the spirit of rounding up fractional CP costs to 1 it made me think of dabbler-batching multiple familiarities for equipment or like you say, spell in this case.
Unlike most skills, which have a default (from which Dabbler raises them), spells have no default.
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concept roll, invention, player-created spells, spell design


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