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#1 |
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Join Date: Jun 2005
Location: Lawrence, KS
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Looking over my last couple of campaigns, I spot the following:
Overcautious Habit (Frequent backups) — this is backups of computer files, not of the character! Pretense (Faithful husband) Daily Ritual (Rosary) Not maternal Disadvantage Embellishment (Overconfidence about combat skills) Habit (Drunken skinnydipper) Habit (Scribbling notes) Collects fingerbones of slain enemies Ritual tobacco use Forgets her manners Daily Ritual (Inventorying his and his sister's possessions) Uncomfortable sleeping in a solid building, chance of bad night's sleep if required to be in a place that feels like a trap
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Bill Stoddard I don't think we're in Oz any more. |
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#2 |
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Join Date: Jul 2007
Location: West Virginia
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I proposed several for bioroids and parahumans on the Transhuman Space board. To rehash.
Juvenile Hair Pattern As a side effect of your genetic modifications you didn't get an adult hair pattern when you went through puberty. If male you lack a beard or mustache. Your body hair is like that of a prepubescent child. You won't go bald naturally. This can be a Quirk or a Perk. Nonstandard Color Vision You see color, and your sight is either in the same range as other humans or to close to the normal range to be an advantage. But you don't register the same colors as other people. Maybe one or more colors cover a far wider band of the spectrum. Maybe the colors are reversed, red is violet, and vice versa. Whatever, when it comes to picking out clothing or decorations you might as well be color blind. Variant Genitals Your genitals aren't quite what might be expected. This isn't sterile or eunuch, you might be able to function sexually. However, your genetic modifications have given you genitalia with nonhuman qualities. This can cause odd reactions. This can be a Quirk or a Perk.
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Per Ardua Per Astra! Ancora Imparo |
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#3 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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#4 |
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Join Date: Feb 2011
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If it's not so much reversed as the peak responsiveness wavelengths are shifted, then a lot of dyes would look subtly different and monochromatic light sources would generally be harder to see (such as LCD screens and LEDs in general). On the other hand, artificial camouflage would probably not work well on you.
I like the kind of work that went into the OP, though I would generally prefer to keep them simpler. Part of the attraction of quirks is that they are generally self-explanatory. I might write them as something more like, "Prude: You are uncomfortable when confronted with anything lewd." Or, "Dislikes: clothing: You prefer less clothing over more, and none at all if the situation allows." Compare: "Dislikes: exposure: You don't like exposing any more skin than necessary." The idea that a quirk is neither shocking nor terribly bizarre for your culture is built-in. That said, here's a bit more: Devotee: You are mildly obsessed with an artist, celebrity, culture hero, character, or politician, and rarely miss a chance to quote them. Fandom: You have a trivial Reputation as a celebrity, online or otherwise. Appropriate for an influence or just the best fiddle player in the village. Extremely narrow expertise: No matter your general skill level, you will never fail in one very specific way. For instance, you might be a standard electrician, but you have perfect fuse handling and will never drop or lose one. This does not give you skill bonuses, but specifically prevents the GM from ruling that a failure occurred in some common, specific way -- and people who work with you will notice. One-Entry Encyclopedia: Pick a trivial subtopic of some informational skill -- a specific minor building, a day in history, a non-noteworthy historical individual, a specific and mundane species of bird or insect, a particular type of rock, a particular notable object or model of some product. You are the foremost expert on that thing, and automatically know anything that is public knowledge about that thing. Appropriate for someone who has memorized the entire history of the local haunted house, or the obsessed biologist who knows every meaningful fact about Ptilinopus melanospilus. Note that without Biology skill, most of that information is just memorized trivia. "Did you know that the Andean Swamp Goat has an AMR of 4352 kCal/day? Isn't that amazing? I just wonder what an AMR is, and a kCal..." Wannabe Brachiator:You never let an opportunity to hang from your arms pass you by. Better How It Used To Be: You can't stand new-fangled stuff. You use time-tested and nearly obsolete equipment out of habit. Cutting edge: You take pains to use the latest and greatest. Cat's Courage: You have no fear of heights. Maybe you should learn it. Bendy: You tend to lounge over even the roughest terrain, and make it look comfortable while you do it. Last edited by PTTG; 06-06-2022 at 12:39 AM. |
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#5 | |
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Join Date: Aug 2007
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Quote:
The second two are both Perks rather than Quirks.
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Fred Brackin |
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#6 | |
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Join Date: Apr 2005
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Quote:
For example, a Victorian adventuress might not have the Code of Honor that respectable women of the era followed, but she might still react badly if she was forced to publicly wear a costume that showed skin below the neck. |
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#7 | |
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Join Date: Apr 2005
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Quote:
It's very common for animals with partial color vision or less sensitivity to colors in certain parts of the color spectrum. Slightly shifted vision spectrum, where you lose the ability to see the top/bottom end of the color spectrum but gain a limited ability to see into the ultraviolet/infrared spectrum might be a quirk or just a feature. |
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#8 | |
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Join Date: Jul 2007
Location: West Virginia
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Quote:
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Per Ardua Per Astra! Ancora Imparo |
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#9 | |
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Join Date: Jun 2013
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Quote:
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GURPS Overhaul |
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#10 | |
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Join Date: Apr 2005
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Quote:
Since we live in a world where it's easy to get any color on the spectrum, we forget how rare bright colors are in nature and how rare and expensive brightly colored objects were in pre-modern times. |
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