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Old 05-30-2022, 11:00 AM   #1
zoncxs
 
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Default Re: Limitations for special traits if none is mentioned?

For me, when I have my players roll to notice something or to do something, or when I roll for them, I treat failures as it just taking them longer to do it.

Looking for the moon could take a second or several.
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Old 05-30-2022, 12:25 PM   #2
DouglasCole
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Default Re: Limitations for special traits if none is mentioned?

Quote:
Originally Posted by zoncxs View Post
For me, when I have my players roll to notice something or to do something, or when I roll for them, I treat failures as it just taking them longer to do it.

Looking for the moon could take a second or several.
I like this in general, because I'm GOING to pick up my dropped keys. It might take me one second (hah!), or I fumble for 30 seconds. Or I have to get up and get out of my car because how the heck did they fall so deeply into that crevice?
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Old 05-31-2022, 02:43 AM   #3
Christopher R. Rice
 
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Default Re: Limitations for special traits if none is mentioned?

Quote:
Originally Posted by zoncxs View Post
For me, when I have my players roll to notice something or to do something, or when I roll for them, I treat failures as it just taking them longer to do it.

Looking for the moon could take a second or several.
This is also how I've been treating tasks that take time lately. Totally a a houserule, but it makes sense.
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