Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-26-2022, 11:44 PM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Comparison of Space Beam Weapons in GURPS Vehicles, 2 Ed.

Quote:
Originally Posted by Rupert View Post

There were some interesting ideas and rules in Space Opera, but the execution was somewhat lacking in most cases.
I embraced it at the time because Traveller was so much more limited in comparison but from even at the time I knew SO was awkward. Now I'm annoyed that it was both abstract and awkward. You'd think that if you were abstracting so much you could at least make things simple.

If I was tempted to rescue soemthing from SO I think it might be the Sector Atlases. Possibly my memories are tinged with nostalgia but what I remember seems good to me by comparison with alternatives.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
beam weapons, comparisons, space, vehicles


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.