Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-26-2022, 09:54 PM   #10
Fred Brackin
 
Join Date: Aug 2007
Default Re: Comparison of Space Beam Weapons in GURPS Vehicles, 2 Ed.

Working with Seldon's stuff we see that some late Starfighters (and even those 375 ton scouts) are capable of exceeding 300ls/turn i.e. light speed without hyperjumping.

Exactly what this does is unexplained but going strictly by the SO rules they've run off the Attack Matrices and you can't shoot Nova Guns at them. I think I remebr combinations of speed and ranges where you couldn't target them even under lightspeed.

In a game that doesn't deal with distances less than 25 LS you have little need to get really close and there isn't even any reason to launch StarTorps at less than 300 LS.

Still in battles when we had them masses of StarFighters and their StarTorps made a good hammer to start knocking shields down with. Hangers full of StarFighters would multiply the number of StarTorps you could get into a battle. I remember mass firing their N25s into shields too.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
beam weapons, comparisons, space, vehicles


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.