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Join Date: Aug 2004
Location: Wellington, NZ
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Below that it's not quite so clear-cut - some Mechantile League ships are better than their Azuriach contemporaries in some areas. The GPR, being Space Soviets, build them cheap and cheerful (but some of their ships have some features that can surprise). I was going to treat Nova Guns as some kind of laser and play with Gravitic Focussing options and exact type until I got the range and damage balance I wanted. StarTorps are just missiles. MegaBolts would need some special penetration rules. I was intending to use Spaceships - maybe. Or maybe VE2. Or maybe Fire, Fusion, and Steel (Traveller: The New Era's design rules). For movement I was going to go with pseudo-velocity, with the surrounding techno-babble including the TISA drive being at least partly inertialess, thus allowing the massive accelerations without turning everything in the ship into paste. Quote:
Have you experimented with giving the types with high damage and low range one of the extended range options?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 05-26-2022 at 04:39 PM. |
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#2 | |||||
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Join Date: Sep 2011
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The primary objective in the comparison was to see exactly how the beam weapons compared to each other and whether there were any clear winners in the superiority sweepstakes. Once that analysis was done, it got posted here since I hadn't seen a similar analysis and it might save others a bit of work setting up and running the numbers. If I were flat out designing my own starships from scratch, I suspect that I might go Dreadnaught-style with nothing but big rainbow lasers, maybe with some smaller rainbow lasers to swat starfighters and provide point defense. The only other nod to wet navy thinking might be to carry a small horde of starfighters, but there've been enough articles in gaming magazines to suggest that it's not really a feasible strategy unless you make your carrier vessel really sluggish, which isn't something most design rules force on you. Last edited by Curmudgeon; 05-26-2022 at 06:04 PM. |
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#3 | ||
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Join Date: Aug 2004
Location: Wellington, NZ
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However, Space Opera and pretty much all those other settings don't seem to have any sort of political set up or sudden technological change that would explain the mixture - the two exist side-by-side, somehow, but either the big ships or the small ships and their carriers are a terrible waste of money and crews.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 |
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Join Date: Aug 2007
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Working with Seldon's stuff we see that some late Starfighters (and even those 375 ton scouts) are capable of exceeding 300ls/turn i.e. light speed without hyperjumping.
Exactly what this does is unexplained but going strictly by the SO rules they've run off the Attack Matrices and you can't shoot Nova Guns at them. I think I remebr combinations of speed and ranges where you couldn't target them even under lightspeed. In a game that doesn't deal with distances less than 25 LS you have little need to get really close and there isn't even any reason to launch StarTorps at less than 300 LS. Still in battles when we had them masses of StarFighters and their StarTorps made a good hammer to start knocking shields down with. Hangers full of StarFighters would multiply the number of StarTorps you could get into a battle. I remember mass firing their N25s into shields too.
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Fred Brackin |
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#5 | |||
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Join Date: Aug 2004
Location: Wellington, NZ
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Back in the day we ruled that ships doing more than 300LS couldn't see what was going on and you had to write out orders for everything they'd do until they came back down under light speed. They were still trackable though, so mostly it was good for getting close fast and running away. Quote:
Also, megabolts had a max range of 400LS, and the 'carronade' function on some warships had a 300LS maximum. If the target ship's screen were weak enough that would let you go straight to doing hull damage. As for 25LS, there's a little comment that at 25LS big guns can 'penetrate any armour', so getting in close speeds up the 'smash shieldless ship to rubble' phase a lot. Quote:
There were some interesting ideas and rules in Space Opera, but the execution was somewhat lacking in most cases.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#6 | |
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Join Date: Aug 2007
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If I was tempted to rescue soemthing from SO I think it might be the Sector Atlases. Possibly my memories are tinged with nostalgia but what I remember seems good to me by comparison with alternatives.
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Fred Brackin |
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#7 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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The Azuriach are of course Space Nazis and clearly set up as one of the bad guys. The UFP/Terrans are the good guys of course (but there's a chance that a serious political shock could result in an imperialist faction gaining control of Terra, and a possible civil war from that). A recent re-read of the Mercantile atlas was interesting - on the surface they're presented as 'flawed, but basically good', but they're raging libertarians and mercantalists and there's a sub-text of slavery, displacement of populations, etc. going on 'out there' where nobody can see it. So maybe not so good after all. Some of the individual world writeups are worth stealing. Others, not so much.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#8 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#9 | |
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Join Date: Sep 2011
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| Tags |
| beam weapons, comparisons, space, vehicles |
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