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Old 05-23-2022, 01:10 PM   #25
juris
 
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Join Date: Jun 2012
Location: CA
Default Re: World-Building, Campaigns, and Scenarios

By "non-combat" skill you mean mechanic right? ;)

Mechanic is just too damn useful - cuts the cost of everything, lets you salvage, jury-rig, etc.

Quote:
Originally Posted by 43Supporter View Post
I didn't do "advantages/disadvantages"; too GURPSy for my tastes. Besides: The players usually brought their own A/D to the table.... :)

Since there were quite so many non-combat skills, 2x Combat seemed a good number.
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