Quote:
Originally Posted by dataweaver
Were you aware that GURPS Thaumatology's Realm Magic is a 4e update of the magic system from 3e's GURPS Mage: the Ascension, but with the names changed to protect the innocent? That's why it's such a good fit.
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Yes, Im aware of that, except that Realm Magic has perfected that which I already considered the pinnacle of magic evolution for RPG's. Now, not only I still get my elegant system of magic that is versatile, instead of the boring and rigid endless lists of seemingly random spells a la D&D, but now I can adapt the system to suit my needs. No longer the boring 9 Spheres to describe reality, now I can categorize reality according to my mage's personal worldviews. It's simply brilliant.
In my personal opinion, thaumatology is the best supplement of the best RPG and Realm Magic is the best part of it, which obviously means that it has being written using Divine Magic. It's the only rational explanation