Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-14-2022, 04:50 AM   #1
Juan
 
Join Date: Oct 2020
Location: Madrid, Spain
Default Direction inside the dungeon

Hi all, you wise delvers.

I am having trouble to determine which rolls could help a PC to know they are deviating from their needed path in a big multi level dungeon.

To give some context. There´s a mine (middle level of the mega-dungeon) which goes deep inside a mountain. If players insited to follow the corridors, how to inform them, after a succesfull roll, that the dungeon levels they know do not get that deep and maybe they are missing the point?

I guess Cartography, Observation, Prospecting skills?
or, maybe Absolute Direction, Danger sense, Intuition advantages (and no roll then)?

Thanks in advance!

PD
Making the mine smaller will not work for two reasons:
a) the deepest corridors are a good way to explain wandering monsters in all the mega-dungeon, and
b) it is quite probably they will have to delve there later

Last edited by Juan; 05-14-2022 at 04:54 AM.
Juan is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.