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#1 |
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Join Date: May 2022
Location: South Bend, IN
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Thanks for the info. A broader follow-up ... I've played old-school D&D since the early 80s and am looking for the best way to try out a D&D-style GURPS game. It seems there are three routes I can take:
Am I right in concluding that DFRPG (boxed set) is strictly dungeon crawling but gives you everything you need; the separate line of DF materials is mostly dungeon crawling but adds other aspects such as Taverns, Wilderness Adventures, settings such as Caverntown, etc. and requires a little more work; and the source books such as Fantasy, Magic, etc. are more of a set of guidelines where you need to create the campaign/game world yourself? Is it possible to start with DFRPG to see if I like it and transition to DF or even Fantasy/Magic source books later to expand the campaign into more of a full-fledged game world? I know a few of the rules are different in DFRPG, but from what I've read it seems like these differences are minor (especially considering that DFRPG uses some of the same books from DF). I know there's a whole game world, Nordland, for DFRPG but it's Viking-themed and I don't think I want that type of campaign. Last edited by Fazer; 05-12-2022 at 12:48 PM. Reason: typo |
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#2 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
DFRPG is streamlined from the Basic set by tweaking a few rules for simplicity but mostly it edits out the non genre stuff like Sci-Fi, modern, etc. Adding material from the DF line should be pretty easy for the most part and the few things that reference differences in Basic vs. DFRPG should be easy to ignore, use as is without knowing the "under the hood" mechanics (like exactly how a power-up is built. You can just use the power-up and not worry about the math behind it. The few things that call on material you wont understand without another without Basic or another supplement can be ignored, asked about on the forums, or might be interesting enough for you to acquire more material. Nordland has some good material even if you do not like Vikings, but it is mostly Vikings, at least for now. The Bestiary in particular is useful and you should recognize a lot of the monsters.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#3 | |
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Join Date: Dec 2009
Location: Saint Paul, MN
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Quote:
Also note that although DFRPG is optimized for dungeon crawls, you can totally use it for other stuff. The bulk of my recent two-year Nordlond campaign was in towns or wilderness. Plenty of role-playing challenges and whatnot. We used very little from beyond DFRPG and the Gaming Ballistic adventures. |
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#4 |
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Join Date: May 2022
Location: South Bend, IN
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Thanks for all the great feedback.
I have the 4E Basic books. Even though DFRPG repeats a lot of what's in them as far as game mechanics, it's probably easier to play because all the non-fantasy-genre stuff is removed. Plus, I'm guessing that the DFRPG Spells book contains a lot more than what's in the Magic chapter in the Basic books, and the DFRPG Monsters book obviously contains more than the smattering of creatures in the Basic books. So, along with the maps and character counters, I'd be getting much more fantasy content than the Basic books have. Am I also correct in assuming that DFRPG has more fantasy weapons, armor and equipment than the Basic books? But maybe less than the Low-Tech source book? |
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