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#31 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Looking at the example spaceships in Spaceships 2 (because it's got traders and suchlike, so ships without guns, etc.), a ship the size of a car (SM+3 in SS terms) would cost about $50-75K new, without having to reduce the list prices. Using the rules for 'large systems' from SS7 to fit proper control room and seats you could fit a pilot and three passengers, plus a wee bit of cargo, eyeballing it from TL11^ designs (i.e. ships with thrusters and no fuel requirements), much the same as what I estimated earlier in the thread.
At TL11 this is about 2/3rds of a year's pay for a Status-0 person on average pay. In my neck of the woods that's roughly the price of a new car, so it seems good to me. Spaceships is, as long as you're okay with working with vehicles with weights/masses that follow a 1-3-10 ratio to each other, tremendously flexible and easy to play with (well, I find it so, anyway), as everything ecales up and down consistently (aside from a very few things, and they are things like bridge crew and stealthing costs that don't affect anything else). As Fred says, you can do basic concepts very simply. I often do in my head whilst cleaning and such.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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| gurps 4th, gurps spaceships, sci fi |
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