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Old 05-02-2022, 11:24 AM   #2
Skarg
 
Join Date: May 2015
Default Re: Environmental Talents

I like breaking up Woodsman and Naturalist into knowledge of specific environments and not others.

I don't think including talents like Climbing, Swimming, Boating, and Alertness into talents about environmental knowledge, makes sense. I think they need to be separate, because clearly some people have lots of knowledge and survival ability in forest or riparian or urban or other areas without actually climbing trees or buildings or swimming or crewing boats. There are also scholar-types who may have useful knowledge but no physical abilities. And there are certainly people who can climb and swim or be alert but don't have any other outdoor survival expertise I don't see a value in removing those sorts of talents.

If someone does see a value in having a package talent that includes all related physical abilities for an environment, that could be added without the ability to only learn the knowledge, or to learn Swimming. If the goal is to make character sheets short as possible (?), you could note it as Desert +, or something.
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