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Old 04-27-2022, 02:25 AM   #1
Christopher R. Rice
 
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Default Re: Magical Skill Idea: Going Dim

The Shrouding skill from p. 20 of Pyramid #3/97: Strange Powers was influenced by King
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Old 04-27-2022, 10:00 AM   #2
Rolando
 
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Default Re: Magical Skill Idea: Going Dim

The spell Avoid (mental college) is exactly that but area effect, I can see a regular version of it with little effort.
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Old 04-27-2022, 12:39 PM   #3
Mr Dalton
 
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Default Re: Magical Skill Idea: Going Dim

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Originally Posted by Rolando View Post
The spell Avoid (mental college) is exactly that but area effect, I can see a regular version of it with little effort.
I was aware there was a spell that duplicated the effects, but I like the idea that magic powers are often more than just spells. Sometimes, getting very skilled at magic in general gives you access to things that are magical in effect without being spells.
This idea is really less about the effect and more about the way changing how it operates changes how you look at magic. It's obviously not something the game needs, but depending on how you want to approach magic and want your players to think of it, it's definitely an option.

Last edited by Mr Dalton; 04-27-2022 at 01:56 PM.
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Old 04-27-2022, 06:56 PM   #4
oneofmanynameless
 
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Default Re: Magical Skill Idea: Going Dim

Quote:
Originally Posted by Christopher R. Rice View Post
The Shrouding skill from p. 20 of Pyramid #3/97: Strange Powers was influenced by King
And seems to be a very well written iteration of exactly what OP is looking for too! Plus, that's a really cool article. I've been vaguely toying with trying to come up with a system like that for a game I'm planning and I think I'm going to have to dig into that article. Thanks!
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Old 04-27-2022, 07:05 PM   #5
Christopher R. Rice
 
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Default Re: Magical Skill Idea: Going Dim

Quote:
Originally Posted by oneofmanynameless View Post
And seems to be a very well written iteration of exactly what OP is looking for too! Plus, that's a really cool article. I've been vaguely toying with trying to come up with a system like that for a game I'm planning and I think I'm going to have to dig into that article. Thanks!
^_^ Welcome. It came from one of my campaigns and I decided it needed sharing.
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