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#1 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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If they're like (water) ships today, a small ship of questionable soundness and considerable age can cost "You can have it if you take away. Today.", while shiny new large-scale warships are eye-wateringly expensive and unafforable to all but the richest polities.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#2 | |
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Join Date: Oct 2018
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#3 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Star Wars technology works like pre-20th century tech, and so farmers, settlers, space jocks, and anyone else not living in an industrial centre fixes and maintains their own stuff as a matter of course. Also, apparently blaster tech is so mundane that people can make them out of little more than number 8 wire and baling twine.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 | |
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Join Date: Mar 2021
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You can get cheap ships with Spaceships rules, assuming you buy them used and worn out, but it's used light aircraft cheap not used car cheap. It also sounds like you want your ships to do some fairly unconventional things (By GURPS Spaceships standards) so you'd need the first PDF plus at least Spaceships 4 and 7. If you're comfortable with just eyeballing the stats for your ships, and your players are having fun with that, I don't see a lot of need for Spaceships. |
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#5 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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For the spacecraft stats other than knocking the prices down, all that the OP would need to do is define how the drives and FTL system work. For combat, making ranges shorter is mostly just a matter of doing the same thing to the listed ranges, and possibly to accuracy as well. Damage vs spaceship screens, armour, and HP will take a bit more work to balance, but that's something they'll need to do whether using Spaceships or not.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#6 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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One thing that Spaceships is very useful for is defining all the parts and systems needed in a vessel.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#7 | |
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Join Date: Mar 2021
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| Tags |
| gurps 4th, gurps spaceships, sci fi |
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