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#61 | ||
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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The Paladins of the Scarlet Crusade in WoW still have their Paladin powers even though they go around killing anyone (man, woman, child) that they believe is afflicted with the curse of undeath. Samurai are much in the same boat though while they didn't live up to the ideal Bushido was not what the WWII propaganda film Know Your Enemy, Japan tried to paint it as either - "sanctioned double dealing as an art to be cultivated". Shogun (based on the story of William Adams) is closer to the reality. GURPS Japan has Bushido outlined as * die rather than fail in task. * commit ritual suicide without hesitation if ordered to do so. * answer any challenge or insult to his lord. * always be polite to his equals and superiors * cannot overlook disrespect from a social inferior; such disrespect is usually punished by death. That last one is why one of the Samurai lops off the head of a peasant in Shogun. They were original Lawful but could be any alignment from 3.5 on. Quote:
Yahtzee in his review of computer games has said he has no use for moral choice systems as you ether had to be either an effective LG Mary Sue or CE Murder Hobo to get the "best" endings.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#62 | |
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Join Date: Nov 2008
Location: Rome, Italy
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While considering philosophical and ethical question of alignments is fun, it's clearly overthinking something that was never meant to be that deep. In the end "Evil Gods" are needed because Fantasy needs violent action, and this is the simplest way to have "Evil minions" that can be mindlessly killed without a second thought. ...the fact then that those evil minions are almost always part of some "evil races" and/or "evil society" with troubling representation is a can of worms way over the intended scope of this thread.
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
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#63 |
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Join Date: Jul 2007
Location: One Mile Up
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Dragonlance does try to sidestep some of the uncomfortable implications of the Bad Guy Race Born To Be Killed trope by introducing one that is artificially created for that role. Are Draconians really people with a broad spectrum of feelings, the potential for redemption, etc? Maybe, but I don't recall ever seeing it in the dozens of books that I admit I haven't read in thirty years. Even if they are, living with the knowledge that your BBEG creators plan for you to meet violent death sooner rather than later as evidenced by the thoughtful inclusion of various adverse death effects like turning to stone to disarm your killer or just blowing up or something has got to mess with a guy's head.
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#64 | |
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Join Date: Jul 2015
Location: England
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#65 | |
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Join Date: Feb 2007
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For ex, the Black Wizards have their own codes and rules that they follow...but an organization dedicated to evil for its own sake would not. The membership would be driven by self-interest unless forced to abide by a stronger power. As Tolkien observed, 'evil is non-cooperative'. Takhisis does eventually betray her fellow dark gods, but in practice you would expect that constantly from all of them. To use another fictional illustration of why this kind of contradiction happens, consider the Sith from the Star Wars decanonized 'legends' stories. The premise is that the Sith inevitably end up betraying each other, and this lets the Jedi overcome them even when the Sith have the edge tactically. So Darth Bane sets up his 'Rule of Two' to constrain and harness that tendency. The idea is that there can be at any time only 2 Sith, a master and an apprentice. The apprentice, when he or she thinks they are strong enough, is supposed to kill the master, assume the senior position, and train a new apprentice to keep the lineage going. If the apprentice challenges the master and fails, well, that proves the apprentice was too weak and needed to be replaced anyway. If the apprentice overcomes the master it means the apprentice was now stronger and the Sith get stronger. Of course, this requires the Sith to display a (at least potentially) good trait: self-abnegation in the service of a higher cause. The current Sith lord must be prepared to train and instruct an apprentice, knowing that sooner or later the apprentice will try to kill him. Why do it? It makes the Sith as an order stronger and advances their revenge on the Jedi. Of course that contradicts the stated nature of the dark side of the Force. Bane and other Sith lords acknowledged that the Dark Side was all about power for the sake of power, self-aggrandizement, holding power and coveting power. Which means that a Sith Lord who has done away with his master ought, in the nature of the Dark Side, refuse to train an apprentice in the first place. There's nothing in it for him! What does he care if the Sith lineage continues after his death? He's dead at that point, not his problem! Why would he care about revenge on the Jedi order for stuff that happened centuries before he was born, to the point of sacrificing his life for it? That's not in his interest! It makes no sense for a character to be intentionally devoted to 'evil for the sake of evil'. The concept is almost gibberish.
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HMS Overflow-For conversations off topic here. |
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#66 | |
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Join Date: Mar 2016
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#67 | |
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Join Date: Jun 2013
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With cosmic forces in play, well, that right there is your "stronger power" forcing them to work together, even if some degree of betrayal is allowed (but, again, someone with Chronic Backstabbing Disorder probably isn't going to be trusted). If you've got Evil Gods of roughly comparable power, and without some Evil Ubergod over all of them, a policy akin to Mutually Assured Destruction can keep them in line (or having all the gods bound to a Vengeance Pact, so that if any one of them betrays another all those that remain will be required to gang up on and destroy the betrayer). Or just keep in mind the gods are also in the above Prisoner's Dilemma. As for the Sith, I suspect those with Force Sensitivity have some sort of compulsion to spread their knowledge - it just feels wrong not to have someone training under you. The Jedi use this impulse to try to make the Galaxy a better place; the Sith use it to create useful pawns to further their own goals. And the more powerful the potential pupil, the stronger the compulsion, hence why Sith tend to get apprentices that end up capable of overthrowing them. Alternatively, there's a survivor bias - only powerful apprentices are able to survive the sorts of schemes their masters get them into, so masters tend to go through a lot of apprentices until they get one powerful enough to both survive the schemes and overthrow them. There's also probably the classic "that would never happen to me" trap humans are naturally inclined to fall into at play here.
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GURPS Overhaul |
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#68 | ||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I will say that antagonists who see themselves as altruists working towards a goal that will help a group of people are more interesting than those who don't, but interesting is not the same as realistic.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#69 | |||
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Join Date: Jun 2013
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EDIT: I'll note this isn't so much about realism, as it is wanting the actions of the heroes to matter. Quote:
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*Of course, the more jaded interpretation isn't "whatever I happen to agree with at the moment," but rather "whatever benefits me in some way." But I digress... Agreed. Characters with laudable goals but questionable methods tend to be much more interesting than those who are Pure Good or Pure Evil. Bonus points if the audience finds themselves agreeing in many ways with the villain.
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GURPS Overhaul Last edited by Varyon; 04-25-2022 at 11:13 AM. |
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#70 |
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Join Date: Nov 2008
Location: Rome, Italy
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IMHO "Evil is stupid" is simply the byproduct of a certain allegy to politics and ideology that's typical of mainstream fictional products (especially from USA).
An "Evil" character should have understable, if not empathetic, goals; should have a system of belief (even if alien and/or wicked) a strategy and a personality to face those matters. But that's a lot of work (often not even protagonists check all those boxes) and if you do that too well you end up with a likeable antihero (especially if you put him against a poorly defined status quo) so the simple path is to have antagonists "that want to see the World burn... Just because" and call it a day. That's not only stupid, but silly: kindergarden stories have more believable antagonists.
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
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| Tags |
| dragonlance, dungeon fantasy |
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