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Old 04-24-2022, 05:36 PM   #19
Michael Thayne
 
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Join Date: May 2010
Default Re: How to model SUPER strong and fast characters?

Quote:
Originally Posted by LisMorozniy View Post
The reason is that most of important characters in this universe have achieved reaction, fight and movement speed greater than mach 1. Top 10 characters have speeds in the range of mach 5-500(it's reaaaly incosistent and argueable so I just choose lower bound of mach 5-10). But still it's more than thousand Basic Speed. So I am looking for the way to model this, but GURPS don't seem to being really good at this values. This is not like I want it or not for any particular reason, I just need to match the source.
Aside from Enhanced Move, it's important to note that superhuman characters should generally be exempt from some or all of the limits on raising secondary characteristics independently of attributes outline on pp. 15-18 of the Basic Set. So while I'm not familiar with the source material, a good generic starting point for a speedster might be something like DX 16 [120]; HT 12 [20]; Basic Speed 10.00 [60]; Altered Time Rate 1 [100]; Enhanced Time Sense [45]; Enhanced Move 4.5 (Ground; Second-Nature, +150%) [225]; Extra Attack 1 (Multi-Strike, +25%) [30]. Key points:
  • Basic Speed is being raised by 3 levels above the value calculated from DX and HT instead of the usual 2, which is fine for a superhumanly fast character.
  • The Second-Nature enhancement from Enhanced Move comes from Power-Ups 4, and effectively causes Enhanced Move to increase Basic Move rather than merely increase top speed.
  • The Multi-Strike enhancement, from Powers, lifts the restriction on Extra Attack that you have to use two different attacks.
A character like this can run at Mach 1.28. Two extra levels of Enhanced Move will get them to Mach 5.12. The character will also always act before normal humans, and be able to attack about four times faster in combat (though with Altered Time Rate you're also buying the flexibility to do fancier things). Finally, they'll be able to dodge most attacks 90% of the time, rising to 98% if you use acrobatic dodge (Basic Set, p. 375) or this trick. Total cost is 540 points, which is way more reasonable than the 9800 points you'd need to buy DX 9800.
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