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Join Date: Jan 2005
Location: Idaho Falls, Idaho
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So I am started work on a GURPS Horseclans adventure for a convention, that I want to run using 4e rules. An issue I am running into is how best to convert the psionics in GURPS Horseclans to new 4e psionic rules.
Has anyone already worked on a conversion, that they would be willing to share? My plan is to set the adventure in the “Sea of Grass” period. Besides various Kindred, there will be mind speaking prairiecats, horses, and maybe a Blackfoot. Capturing the low powered horses, mid-powered Kindred, and high powered prairiecats is part of the challenge. I appreciate any help folks can provide. Thanks. -Dan |
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| Tags |
| horseclans, prairiecats, psionics |
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