Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-23-2022, 11:11 PM   #1
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default 4e Psionics for GURPS Horseclans

So I am started work on a GURPS Horseclans adventure for a convention, that I want to run using 4e rules. An issue I am running into is how best to convert the psionics in GURPS Horseclans to new 4e psionic rules.

Has anyone already worked on a conversion, that they would be willing to share?

My plan is to set the adventure in the “Sea of Grass” period. Besides various Kindred, there will be mind speaking prairiecats, horses, and maybe a Blackfoot.

Capturing the low powered horses, mid-powered Kindred, and high powered prairiecats is part of the challenge.

I appreciate any help folks can provide.

Thanks.
-Dan
DAT is offline   Reply With Quote
 

Tags
horseclans, prairiecats, psionics


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.