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Old 04-22-2022, 03:39 PM   #17
Varyon
 
Join Date: Jun 2013
Default Re: How to model SUPER strong and fast characters?

Quote:
Originally Posted by ericthered View Post
huh? I thought dodge never decreased from use. I thought that was a major reason to use dodge.
Martial Arts introduced an optional rule that many have adopted, where Dodge suffers a -1 iteration penalty. It also brought in some other options, like Block suffering a -5 iteration penalty rather than being single-use, two-handed weapons having a halved iteration penalty, and the reduction to the iteration penalty due to using a Fencing skill instead being a function of weapon weight (or, rather, of exceeding the weapon's MinST by a certain amount), all of which might be useful to keep in mind here.
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