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Old 04-15-2022, 08:08 PM   #24
maximara
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Join Date: Aug 2004
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Default Re: [DF] Dragonlance

Quote:
Originally Posted by Anthony View Post
Lolth as written would be in danger of going down in a single round against a level 10-14 party. You underestimate just how powerful high level AD&D characters were.
I think you over estimate the power of a AD&D1ed 10-14 party. Unless she is played like Skeleton out of the old 1980s He-man cartoon she should not only hold her own but totally wreck the party. Especially given the way that module was set up they would be down on spells.

Deities and Demigods (which came out the same year) added these abilities to her powerset:

Command ("no saving throw vs. this divine ability"): Mind Control [50]
Comprehend languages: Gift of Tongues and Gift of Letters combined (special spell)
Detect alignment: NA in GURPS
Gate: Planar Summons (spell) - limited to mythos
Geas: Great Geas (spell)
Quest (no saving throw): Lesser Geas (spell)
Teleport: Jumper [100] and Warp [100]
True seeing: Aura (spell)

More over in GURPS Lolth would likely become even more ridiculous per Objects of Power - if items made by deities change Sanctity and the deity themselves should on par with running into a Major Object of Power. Kind of hard for your Cleric to do anything in what, for them, is a No Sanctity area.
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