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Old 04-15-2022, 03:01 PM   #1
Plane
 
Join Date: Aug 2018
Default Re: Impossible Forced Rolls

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Originally Posted by kirbwarrior View Post
For Uncontrollable, I'd only apply this rule to the Will Rolls to keep control of it, but not any rolls that come about from it being used.
I think those Will rolls are probably optional, if you don't want to stop your unconscious pyrokinesis from burning down a house you could prob just let it go crazy.

But if it has stuff like Costs Fatigue or Costs HPthen that FP or HP should get spent without your volition and possibly cause death if you can't reign in the ability.

REquires (attribute) roll and Unreliable have elements of that built in because FP is spent the next time you trigger an ability after a failed roll.
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Old 04-16-2022, 03:23 PM   #2
kirbwarrior
 
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Default Re: Impossible Forced Rolls

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Originally Posted by Plane View Post
But if it has stuff like Costs Fatigue or Costs HPthen that FP or HP should get spent without your volition and possibly cause death if you can't reign in the ability.

REquires (attribute) roll and Unreliable have elements of that built in because FP is spent the next time you trigger an ability after a failed roll.
These are great points. Although I probably wouldn't combine Uncontrollable with any of these because they are limitations that either get in the way of Uncontrollable (Requires Roll or Unreliable) or overly punish the user (a cost they aren't choosing to spend). Actually, I'd probably just not have the uncontrolled power be affected by those; You must spend FP to activate it, but the uncontrolled power doesn't have to, or the power is only unreliable in your conscious hands. This especially fits when it's not necessarily you who is using the power uncontrolled (as per Powers 106).
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 04-16-2022, 07:28 PM   #3
Plane
 
Join Date: Aug 2018
Default Re: Impossible Forced Rolls

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Originally Posted by kirbwarrior View Post
I'd probably just not have the uncontrolled power be affected by those; You must spend FP to activate it, but the uncontrolled power doesn't have to, or the power is only unreliable in your conscious hands. This especially fits when it's not necessarily you who is using the power uncontrolled (as per Powers 106).
If it's another entity I'd like to see them defined as something w/ stats (like an enemy or ally) and finite FP or maneuvers.

There's other way we could do the concept I guess, like if you had dependence (not using my ability, common) where you took HP or FP damage while an ability was active, then Uncontrollable activating it could still deplete points that way.
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