Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-15-2022, 01:39 PM   #21
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [DF] Dragonlance

Quote:
Originally Posted by maximara View Post
The problem is it creates the situation of why don't high level character to go low level are and just one shot all the things causing issues for the locals?
Eh, you just gate things by total xp, not level. The real problem is that RPGs can handle balance issues with a GM, and MMOs can't, so they need to balance everything through the character creation system, and the difficulty of balancing depends on how many interactions you're looking at. For example, let's say a level-based system grants a character 6 choices between two powers, and you have two classes. That means you have a total of 128 possible combinations. Now, merge those two and eliminate the level-gating so you have a character with 6 total powers out of 24. That's 134,596 possible combinations.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
 

Tags
dragonlance, dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.