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#11 |
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Join Date: Nov 2008
Location: Rome, Italy
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All the aspects are easily emulable, BUT I would suggest to trim down the many allignment-based rules: Dragonlance magic was a headache because appartently in the '80 it was perfectly sound to constantly track a complex three Moon phase calendar on top of the nonsensical 2Ed rules... Only to have Black robes incapable of throwing a fireball.
Same goes for Knight of Solamnia: 3 different classes for the same character archetype.. And for what I remember the Knight of the Rose was basically OP. ...also somebody said kender?
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
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| Tags |
| dragonlance, dungeon fantasy |
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