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Old 04-12-2022, 11:15 PM   #5
maximara
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Default Re: [DF] Dragonlance

Quote:
Originally Posted by Stormcrow View Post
Go for GURPSifying rather than emulation or rule-to-rule translation.
Well D&D to GURPS is closer to GURPSifying so "emulation" was likely the wrong term to use.

Quote:
Originally Posted by Polydamas View Post
I would recommend strongly trimming the spell list, because the 'utilitarian, many-small-castings' nature of GURPS magic is different from the low-magic setting.

I was a Dragonlance fan too long ago to have thoughts about what kinds of magic seem to belong in the setting, but its not the kind of setting where mages are like any other kind of artisan billing by the day.
"Low Magic" in GURPS doesn't fit what any D&D setting that I remember.

The wiki sums up Low Magic as "The magical equivalent of home remedies. It is magic that anybody might pick up, without systematic formal study, and used in everyday life or emergencies."

It is Craft Magic, Mysteries of the Trade, Oaths, and Single Spells (instinctive or learned under stress, picked up as a knack)
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