Quote:
Originally Posted by Stormcrow
Go for GURPSifying rather than emulation or rule-to-rule translation.
Just use standard GURPS magic, and play Dragonlance in the style of GURPS. Just tweak the spell list a little if you feel it necessary, then play. Minimal work needed!
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I would recommend strongly trimming the spell list, because the 'utilitarian, many-small-castings' nature of GURPS magic is different from the low-magic setting.
I was a Dragonlance fan too long ago to have thoughts about what kinds of magic seem to belong in the setting, but its not the kind of setting where mages are like any other kind of artisan billing by the day.