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#1 | |
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Join Date: Jan 2006
Location: Central Europe
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I was a Dragonlance fan too long ago to have thoughts about what kinds of magic seem to belong in the setting, but its not the kind of setting where mages are like any other kind of artisan billing by the day.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 | ||
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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The wiki sums up Low Magic as "The magical equivalent of home remedies. It is magic that anybody might pick up, without systematic formal study, and used in everyday life or emergencies." It is Craft Magic, Mysteries of the Trade, Oaths, and Single Spells (instinctive or learned under stress, picked up as a knack)
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#3 | |
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Join Date: Mar 2016
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#4 | ||
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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That section is followed by Formulaic magic. Also the wiki has the following references * GURPS Fantasy 160 * GURPS Magic Items 3 pg 24 * GURPS Fantasy pg 162-3 * GURPS Fantasy pg 147 So it did shuffle things around a bit but it was likely to make them flow a little better. Quote:
I say mana based magic because "Unified Metaphysical Theories / Magical Psi" (GURPS Powers pg 181) states "In some settings, “magic” and “psi” both tap the same energies, in one case by study and formal disciplines, in the other by raw talent and willpower." The Fanmade Five Earths, All in a Row setting mixes this idea with Roma Arcana's idea that spirits rather than some energy power magic. This is how Fantasy Earth has magic and spells even though it is No Mana. GURPS is not just a toolbox but a lego set.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#5 | |
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Join Date: Mar 2016
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#6 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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GURPS uses "High Fantasy" to describe rare magic settings. What magic exists is focused in a handful of items or people or limited to deities. For example, Greek Mythology would be "High Fantasy" as spell casting by even demigods is next to nil. What magic does exist is the product of the gods or potions. Actual spell casting is effectively absent. Low fantasy by contrast is the setting where magic is common and a part of everyday life. Merlin-1 is a Low fantasy setting.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#7 | |
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Join Date: Mar 2016
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#8 |
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Join Date: Nov 2008
Location: Rome, Italy
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All the aspects are easily emulable, BUT I would suggest to trim down the many allignment-based rules: Dragonlance magic was a headache because appartently in the '80 it was perfectly sound to constantly track a complex three Moon phase calendar on top of the nonsensical 2Ed rules... Only to have Black robes incapable of throwing a fireball.
Same goes for Knight of Solamnia: 3 different classes for the same character archetype.. And for what I remember the Knight of the Rose was basically OP. ...also somebody said kender?
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“A strange game. The only winning move is not to play. How about a nice game of chess?” |
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#9 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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As the Gamespy article "Magic & Memories: The Complete History of Dungeons & Dragons - Part III" relates D&D during 2Ed became highly Balkanized with settings like Forgotten Realms and Planescape having every widening and incompatible rule systems. The Complete (insert name of class here) Handbooks just aggravated the problem. Regarding the kender that showed up in Dragon #101; love the expression on the magic-users' face — classic "I should have stayed in bed" look.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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#10 | |
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Join Date: Jan 2006
Location: Central Europe
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__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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| Tags |
| dragonlance, dungeon fantasy |
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