Re: [DF] Dragonlance
I don't have it handy, but I did a conversion of the magic system before GURPS DF was a seperate product.
Wizards used vancian magic and had to buy Magery as part of levelled packages based on robe color. Spells were divided into levels based on PRQ and each had their own slot for vancian modular abilities. Different colleges were barred to different robe colors with a very small number being put in a new "universal" college. I believe nobody got healing, plant, or animal.
Clerics used ritual magic. Colleges were granted per god with one to three colleges getting a +1 as appropriate.
Both used threshold magic from Thaumatology. Wizards couldn't buy those advantages free-form, but only as part of the level-packages. Threshold refill rate and calamities were somewhat affected by the moons. Clerics could buy the advantages, but they didn't have the option of exceeding the threshold unless their god deemed it worthy. Otherwise, the tap was just turned off.
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